View all by Kirill Mikhel
Creator
Follow Kirill Mikhel
Follow
Following Kirill Mikhel
Following
Add To Collection
Collection
Comments
Devlog
Bomberman
←
Return to Bomberman
Devlog
Release!
September 11, 2021
by
Kirill Mikhel
After all this time, it is finally ready to be released :)...
Continue reading
Release Candidate 1!
August 14, 2021
by
Kirill Mikhel
Changelog: Fixed dying on Bonus Stage causing infinite loop Make not revealed Item unable to pick up while walking through a wall Make Game Over scene display the last stage code Make it possible to l...
Continue reading
Codes for Continue
July 29, 2021
by
Kirill Mikhel
Changelog: It is now possible to continue the game from a specific level You can type the stage secret code on the Continue scene to start playing with a specific stage and a set of initial items Both...
Continue reading
Bonus items
July 04, 2021
by
Kirill Mikhel
Changelog: Bonus Items system is introduced! Six bonus items are spawned across the game as soon as specific conditions are met (think “Achievements”) You have 8.5 seconds to pick up a bonus item...
Continue reading
Testing tools
May 17, 2021
by
Kirill Mikhel
Changelog: Added a testing UI on Konami Code input Events can be triggered Inventory can be edited Current stage can be changed Lives can be changed...
Continue reading
Polishing
May 01, 2021
by
Kirill Mikhel
Changelog: Fixed music issue when it didn’t stop playing after bomberman death Fixed explosions animation offset Explosions cause chain reactions now...
Continue reading
Bug fixes
April 24, 2021
by
Kirill Mikhel
Changelog: Fixed enemies spawning away from Bomberman Fixed hidden enemies spawn...
Continue reading
New Input System and Gamepad support
April 21, 2021
by
Kirill Mikhel
Changelog: New Unity Input System is used Added Gamepad support...
Continue reading
High score and score popups
April 16, 2021
by
Kirill Mikhel
Changelog: High Score is saved and displayed on Title screen now Score popup is displayed on an enemy kill Hidden enemies are no more counted for stage complete...
Continue reading
Title, Victory and Game Over screens
April 09, 2021
by
Kirill Mikhel
Changelog: Title screen with Start being only functional (Navigate with Tab and Enter) Victory screen has a special cutscene now ;) Game Over screen has style and music now...
Continue reading
Finalizing enemies behaviour
March 23, 2021
by
Kirill Mikhel
Changelog: Different types of enemies have different walk patterns based on their intelligence Spawn enemies on bonus stages continuously after an enemy is killed On stage timeout enemies got replaced...
Continue reading
All 8 types of enemies!
March 07, 2021
by
Kirill Mikhel
Changelog: All 8 types of enemies with proper looks Some of enemies can pass through soft blocks Enemies speed varies from 1 to 4 Enemy intelligence varies from Low through Normal to High, but not use...
Continue reading
All 8 types of items!
February 22, 2021
by
Kirill Mikhel
Changelog: All 8 different types of items and all of them work! Items drop at specific stages according to Stage arrangements in https://strategywiki.org/wiki/Bomberman/Walkthrough Bonus stages last f...
Continue reading
Bonus stages
February 12, 2021
by
Kirill Mikhel
Changelog: Bonus stages appear after each 5 stages Different music is played during the bonus stages Victory condition is to wait until the time is out or die in an explosion...
Continue reading
The game is beatable now!
January 10, 2021
by
Kirill Mikhel
Changelog: Next stage starts on stage victory After 50 stages a Victory screen is shown Stage intro scene is displayed before stage starts On no lives left, a Game Over screen is shown...
Continue reading
Lives, countdown and enemies vs bombs
November 30, 2020
by
Kirill Mikhel
Changelog: Enemies no longer stuck in bombs Stage countdown is added Bomberman lives are added Bomberman loves all items on death...
Continue reading
Door unlocks on last enemy death
November 19, 2020
by
Kirill Mikhel
Changelog: When last enemy dies, the door unlocks with a sound effect...
Continue reading
Enemies animation
November 18, 2020
by
Kirill Mikhel
Changelog: Enemies have animations now...
Continue reading
Score for enemy kill and bugfixes
November 17, 2020
by
Kirill Mikhel
Changelog: Player can no longer get stuck between a bomb and a wall Player is granted score on enemy kill Stop exceptions from being thrown each frame after enemy kill...
Continue reading
Enemies
November 13, 2020
by
Kirill Mikhel
Changelog: Enemies now spawn on the map Bomberman dies on collision with an enemy Enemies die of explosion Enemies can follow Bomberman if they see him directly, otherwise they move randomly...
Continue reading
Bug fixes: walking sounds and bombs walkability
November 08, 2020
by
Kirill Mikhel
Changelog: Walking sounds are now fixed and more similar to original Freshly spawned bomb is now fully walkable until the Bomberman leaves its tile for the first time...
Continue reading
Item collecting... mostly
October 26, 2020
by
Kirill Mikhel
Changelog: The item is added to Bomberman’s inventory on pick up Item effect applies (Remote trigger enable, as a first one) Background music changes after item is picked up Sound effect is played o...
Continue reading
Item spawning and viewport cropping
September 27, 2020
by
Kirill Mikhel
Changelog: An item spawns randomly behind one of the soft blocks Camera viewport crops perfectly with any screen resolution and aspect ratio 🤞 The score system, currently behind the scene...
Continue reading
Exit door, input polishing
September 12, 2020
by
Kirill Mikhel
Changelog: Quit when ESCAPE is pressed Spawn an exit door behind one of the soft blocks Polishing Bomberman movement direction input Stage victory is triggered on exiting through the door Stage restar...
Continue reading
Bomberman dies of explosion
July 21, 2020
by
Kirill Mikhel
Changelog: Bomberman dies of explosion Refresh the browser page to restart the game 😉...
Continue reading
Explosion spread and collision
July 06, 2020
by
Kirill Mikhel
Changelog: Explosion spreads in all 4 directions based on the current `range` (1, currently) Explosion spreads onto empty tiles only. Soft blocks (bricks) can be destroyed by the explosion now. Konami...
Continue reading
Sprites transparency and the explosion sound
June 09, 2020
by
Kirill Mikhel
Changelog: Adding transparency to the sprites Adding bomb explosion sound Add pre-filled test map A bit of refactoring...
Continue reading
Camera following and bomb explosion
June 01, 2020
by
Kirill Mikhel
Changelog: Camera moves along with Bomberman Bomb explodes on timeout...
Continue reading
Bomb updates
May 25, 2020
by
Kirill Mikhel
Changelog: Added bomb animation Made bomb non-walkable Added a sound when placing bomb Allowed to place only one bomb per tile (if bomb limit is > 0)...
Continue reading
First sound implementation attempt
May 18, 2020
by
Kirill Mikhel
Changelog: Added a background loop music Added Bomberman walking sound effect on both directions...
Continue reading
First devlog entry
May 17, 2020
by
Kirill Mikhel
This is the very beginning of the devlog publishing. In this build: Bomberman can move around the map (Use WASD or arrow keys) Collide with the blocks...
Continue reading