Finalizing enemies behaviour


Changelog:

  1. Different types of enemies have different walk patterns based on their intelligence
  2. Spawn enemies on bonus stages continuously after an enemy is killed
  3. On stage timeout enemies got replaced with Pontans instead of Bomberman dying
  4. On door or item explosion 4 Pontans are spawned (once per stage)

Files

0x-bomberman-webgl.zip Play in browser
Version 0.32.0 Mar 23, 2021

Leave a comment

Log in with itch.io to leave a comment.